Leaf Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has moderate length yellow fur. She has blue eyes and a brown hat with a black feather.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. In the meantime she has taken over work as a Marshal and occasionally as a mercenary.
Motivation: She wants revenge against brigands; and a deep hatred of brigands
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Geoffrey Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a yellow suit, green shirt, and blue tie. He wears his auburn hair down. His brown eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Flaws: Insomniac, PTSD. Bonds: Military, Nature, Slave. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 7
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 3 (-4) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Deep blue spinel (300 gp).
Sapply Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sapply was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Since then, he has sought to make the best of life.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Laborer
Voice: Timid voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 130 pp. Amber (90 gp). Jet (90 gp). 1 Masterwork Heavy wooden shield.
Reddlepop Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears silk and lounges about seductively. Her brown hair is kept up in a ponytail inside a top hat. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. At a young age her father died while driving off some illithids. Her mother being the stubborn sort decided to stay and helped train her in sword use. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Regain custody of her son; and she wants revenge against illithids
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Family. Occupation: Fortune-teller
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Just what you see.
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