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NPC Generator

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Advanced [show]


Brakka Blythe, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears rags and sports a simple walking cane. Her hair, while still mostly blonde, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Brakka liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She struck the Knight job and began her own company from there.

Motivation: Expand her business; and balancing her hectic life and new knight responsibilities is difficult

Flaws: Shy. Bonds: Poor, Attractive, Job, Immigrant, Nature. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Brakka Blythe, Female Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 8 (-1)10 (+0) 8 (-1)8 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 160 gp.


Social Check DCs


Adran Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is cut short with large spiked bangs in the front. His blue unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: Sold as a small child to a wizard, Adran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adran took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends.

Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: Attractive, Mentor, Nature. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adran Thompson, Male Half-Elf Bard 2
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 7 (-2)7 (-2)
Skills History +2, Medicine +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 210 gp. 1 Breastplate.


Social Check DCs


Ahlyssa Gracey, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears brown painted combat armor at almost all times. She is an epitome of beauty. She has wavy red hair. Her brown eyes are slightly larger than normal.

Personality: A deeply religious woman she believes everything happens for a reason. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Ahlyssa hails from a village terrorized by giants. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

Ahlyssa Gracey, Female Human Rogue 2
Medium (5'0") Human, Lawful Good (CR 2)
Armor Class 7
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 8 (-1)9 (-1) 9 (-1)16 (+3)
Skills Sleight of Hand -1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Efferil Nobles, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man wears a tight fitting yellow shirt and pants. His clothes are grease stained in places. He has a small bristly mustache and wavy red hair. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Jackalwere in disguise. Efferil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Efferil Nobles, Male Half-Elf Ranger 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)8 (-1) 9 (-1)15 (+2)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs

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