Griselda Rutherford, Female Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a very tight haircut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Sold as a small child to a necromancer, Griselda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the south; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Ugly, Forgetful. Bonds: Mentor, Rich. Occupation: Bather
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 40 pp. 1 Banded mail.
Andram Swift, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a black armored body suit, with a simple blue line shooting up and back down. His hair is purple, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Andram was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Justice. Bonds: Attractive. Occupation: Dilettante
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 6 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 100 gp. Obsidian (10 gp).
Rael Hanali, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is chestnut and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Flaws: Addict, Fearful, Depressed. Bonds: Adventurer, Immigrant. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp.
Mormo Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a large black jacket. He has wavy dark red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.
History: He got into the Stableman business at a young age. He worked as a nervous Stableman and found it very stressful. He now spends his time doing works of charity.
Motivation: A deep hatred of dire rats; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Military, Job, Enemies. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 10 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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