Gilkass Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and muscular, this eastern woman is wearing the road beaten gear of a warrior. Her rusty crest is lengthy. This gold eyed easterner is not easily forgotten.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was raised in a forest tribe. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Nature, Debt. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: Just what you see.
Syllin Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is wearing a long, tan cloak. Sporting a golden mohawk this woman's hair draws a lot of attention. Her eyes are likewise gray.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is frequently practicing swordplay.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She moves from town to town, unable to find a place to settle.
Motivation: Balancing her hectic life and new Baker responsibilities is difficult; and sabotage a competitor
Ideals: Joker, Artistic. Bonds: Military, Immigrant, Job. Occupation: Baker
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
Jade Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. His fur is short and beige. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Jade was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Wants to open a new tavern; and to be a mercenary again
Ideals: Joker. Flaws: Insomniac. Bonds: Job, Mentor, Enemies. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 4 (-3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: Just what you see.
Reynard Fidget, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large brown jacket. He has a long chestnut beard with little hanging trinkets. He has several tiny emerald earrings on each ear.
Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He inherited the family business which he has now maintained for 9 years.
Motivation: Halfling compassion; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Insane, Racist. Bonds: Rich, Adventurer, Job. Occupation: Roofer
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
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