Delg Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in earthy colors with a grey and yellow handkerchief worn on his right side. With a patchy golden beard and wild golden hair. His blue eyes peer out from beneath his Stetson grey hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He receives visions of the future at random moments
History: Delg lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the east; and wants to work out more often
Ideals: Athletic, Gifted, Entrepeneur. Bonds: Attractive, Family, Nature. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 80 gp. Sard (30 gp). 1 Small steel mirror.
Amûg Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. He sports a flattop hair cut. His eyes are violet and catlike.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He enjoys reading and quiet.
History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his old friends; and he is a bit of a kleptomaniac
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Adventurer. Occupation: Knight
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 40 pp.
Ahinar Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Ahinar was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Banker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Justice. Bonds: Attractive, Adventurer, Poor. Occupation: Banker
Voice: Soft and mumbly
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Superior lock.
Phann Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she usually wears her blue robe and has her flail always slung over her shoulder. Her head has been shaved. Her amber eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is able to fit into much smaller and tighter spaces than normal.
History: Born in the east to a Seamstress, Phann learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She struck the Seamstress job and began her own company from there.
Motivation: To be a Bounty Hunter again; and wants to open a new tavern
Ideals: Joker, Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 6000 cp. Golden yellow topaz (300 gp). 1 Masterwork Common Melee.
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