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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Bernard Myerscough, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long silver hair kept up in a rat tail. His eyes are likewise gray. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Bernard was born in the west. At a young age he loved to build and create. His childhood dream was to be a Slave Trader, but he was a colossal failure. He struck the Jeweler job and began his own company from there.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Persistence. Bonds: Attractive, Job, Criminal record. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Bernard Myerscough, Male Human Adept 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 8 (-1)11 (+0) 10 (+0)18 (+4)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Deep green spinel (90 gp).


Social Check DCs


Flask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. He keeps his brown fur in a pixie cut. His hazel eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to get a good night's sleep

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Religious, Rich, Enemies. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Flask Running, Male Tabaxi Barbarian 1
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 400 sp.


Social Check DCs


Anverth Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy blue suit, and he perpetually has his longbow ready. He has moderate length golden hair. His eyes are likewise amber.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Anverth was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Anverth's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Anverth Daergel, Male Gnome Cleric 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)9 (-1) 9 (-1)11 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Frouse Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His white hair is lengthy and is close to two feet long. His brown eyes are passionate and lively.

Personality: Eccentric and domineering, Frouse will drive conversation. Frouse enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Extrovert. Flaws: Hedonist. Bonds: Immigrant, Military. Occupation: Actor

Voice: Ums and uhs a lot

Attributes [hide]

Frouse Ningel, Male Gnome Commoner 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)7 (-2) 8 (-1)16 (+3)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1000 cp.


Social Check DCs

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