Nedda Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of rapiers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her red hair has been sun bleached extensively. Her eyes are a pleasant amber.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. A gifted student she started as a Shipwright, but she got bored and became a Barrister. She became a Barrister soon after.
Motivation: Several ex partners dislike her way of doing things and want revenge; and expand her business
Ideals: Fighting, Joker. Bonds: Job, Religious, Enemies. Occupation: Barrister
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 500 sp.
Kellen Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and very much looks the part of a Gardener. His skin is also unnaturally pale. He wears a small hat to cover his moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a island tribe. He was taken from his home at a very young age. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Slave. Occupation: Gardener
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 5 (-3) | 12 (+1) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 130 pp. Smoky quartz (70 gp). Freshwater pearl (9 gp). Pink pearl (70 gp).
Theirastra Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair has been sun bleached extensively. Her gray eyes dart from person to person.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a white middle class family as the only child. She was an athlete and attended two major summer competitions. She never won. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and wants to work out more often
Ideals: Athletic. Flaws: Cynical, Shy, Mundane. Occupation: Butcher
Voice: Low range voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp.
Bernard Lindsey, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He has brown hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor, Criminal record. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 6 (-2) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
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