Callie Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a red coat over a brown low-cut shirt, and a top hat upon her head. Her brown hair is singed and shortened. She has amber eyes and a red hat with a brown feather.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was always a brilliant, if unscrupulous mind. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She inherited the family business which she has now maintained for 10 years.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Joker, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Priest
Voice: Stutters
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 9 (-1) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp.
Jheri Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a black costume with the symbols of magic on her torso. She has wavy scarlet crest. Her face is covered beneath a completely black helmet.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She always tries to repair and not replace. It was this mentality that drove her into the Beggar business.
History: A powerful brothel owner made her what she is. Her homeland was ravaged by war and she spent much of her life rebuilding it. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She's repulsed by the PC; and she loathes her own lifestyle
Ideals: Persistence. Flaws: Antagonistic, PTSD. Bonds: Mentor. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Juliana Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who is wearing a tight yellow one piece outfit complete with pants, hood, and a cape, she is not a threatening figure. Her brown hair is well kept. Her green eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born on a small isolated farm. Juliana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Bricklayer for the past few years.
Motivation: Wants to open a new tavern; and dragonborn compassion
Ideals: Philantrophist, Optimist. Flaws: Racist. Bonds: Nature, Job. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 8 (-1) | 8 (-1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
Possessions: 300 sp. Red-brown spinel (110 gp). 1 Masterwork Common Melee.
Enialis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of monstrous two handed axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His auburn hair is braided into rings. His eyes are brown and beady.
Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born in a small forest village. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Enialis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Many illithids want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Enemies, Nature. Occupation: Bellfounder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!