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NPC Generator

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Advanced [show]


Luthra Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has a moderate pudge and is not very fit. Her silver hair is drawn into a tight pony tail with a dagger scrunchie. Her eyes are brown and she is always smoking a pipe.

Personality: She is fixated on the number 93. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the west to a Barrister, Luthra learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of goblins; and she doesn't get along with people that don't share her tastes

Ideals: Entrepeneur, Impeccable. Flaws: Insane. Bonds: Poor, Enemies, Job. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Luthra Lingenhall, Female Gnome Ranger 1
Small (3'1") Gnome, Lawful Evil (CR 1)
Armor Class 8
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 19 (+4)11 (+0) 10 (+0)7 (-2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 90 gp.


Social Check DCs


Mary Darby, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Miller. Her tied-back hair is auburn. She has several tiny ruby earrings on each ear.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She always tries to repair and not replace. It was this mentality that drove her into the Miller business.

History: When she was but 8 years old her parents immigrated from the east. Because her mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. Since then, she has sought to make the best of life.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and someone believes her a fraud

Ideals: Optimist, Persistence. Bonds: Rich, Immigrant, Enemies, Criminal record. Occupation: Miller

Voice: Irish accent

Attributes [hide]

Mary Darby, Female Human Druid 2
Medium (4'8") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)8 (-1) 9 (-1)11 (+0)
Skills Athletics +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 310 gp. Deep green spinel (60 gp). Chrysoberyl (60 gp).


Social Check DCs


Bulzo Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is generally well dressed albeit a few years behind the times. His red hair is slicked back into a classic pompadour. His gray eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. A true patriot, Bulzo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Farmer, Bulzo learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Addict. Bonds: Attractive, Military, Job. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Bulzo Fatrabbit, Male Halfling Expert 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 100 sp.


Social Check DCs


Dalgal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. He keeps his long white hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small plains village. A freak accident while working with his Priest father left him crippled. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Slave, Nature. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Dalgal Aranore, Male Dwarf Wizard 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)11 (+0) 8 (-1)11 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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