Mozikth Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear black clothing when he does not wear armor. His crest is red and very short. His ears are large.
Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Gifted from a young age, Mozikth studied abroad. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Enemies, Debt. Occupation: Detective
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 6 (-2) | 7 (-2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Drogo Kimberly, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey tunic with black highlights, and long blue pants that bunch up around his shoes. He wears a wide-brimmed hat to hide his balding. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Addict, Hedonist. Bonds: Poor, Religious, Mentor. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Breena Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many pastel ritualistic tattoos. She wears a blue broad hat and blue clothes. Her golden hair is kept up in a ponytail inside a broad hat. She has a tattooed face.
Personality: She is calm most of the time but flees social interaction. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: The child of northern immigrants she idolized her mother. Through the years after Breena was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Breena's mother didn't care for her much, and the feeling was mutual. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and several ex partners dislike her way of doing things and want revenge
Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Criminal record, Immigrant, Enemies. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Warryn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a fine chain shirt which he covers with blue colored cloaks and clothing and is in decent physical shape. His hair, while still mostly silver, has prominent grey streaks. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Gifted, Entrepeneur. Flaws: Addict, Racist. Bonds: Adventurer. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
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