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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mardnab Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a tan shirt with thin grey vertical stripes and black pants. She keeps her golden hair in a pixie cut. Her eyes are brown and she is always smoking a pipe.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise she seems alert and responsive.

History: Mardnab lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a soldier and died while she was still young. Mardnab was left her mother's suit of armor and trained in its use and care. She has since lost track of the people in her past.

Motivation: Marry her brother to traveling adventurers; and doesn't want to be a bowyer and was forced into it by her family

Ideals: Joker, Professionalism. Bonds: Attractive, Family, Military. Occupation: Bowyer

Voice: Scandinavian accent

Attributes [hide]

Mardnab Nucklestamp, Female Gnome Bard 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Anne Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who is dressed in a clean white cloak covering her clean studded leather, she is not a threatening figure. Her hair is brown and curly. Her brown eyes dart from person to person.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born in the west, but her parents moved at a very young age to the north. Anne was born on a far western mountains where she grew up under the tutelage of her father, an expert Tanner. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to raise her children well; and regain custody of her daughter

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Tanner

Voice: American accent

Attributes [hide]

Anne Wildcloak, Female Halfling Monk 2
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Yurgunn Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears just a grey suit. She has a moderate pudge and is not very fit. Her hair is cut close to her head. Her eyes are likewise green.

Personality: Confrontational and typically high on some drug or another. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She's since become an addict/alcoholic.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new banker responsibilities is difficult

Ideals: Joker. Flaws: Addict. Bonds: Slave, Religious, Job. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Yurgunn Loderr, Female Dwarf Monk 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 15 (+2)11 (+0) 11 (+0)6 (-2)
Skills Deception +0, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 60 gp.


Social Check DCs


William Shirley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy grey suit. He keeps his brown hair in a flapper bob. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is mildly Human supremacist, though he does not identify as such. He receives visions of the future at random moments

History: When he was but 4 years old his parents immigrated from the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

William Shirley, Male Human Monk 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)10 (+0) 5 (-3)15 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 140 gp.


Social Check DCs

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