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NPC Generator

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Seed

Advanced [show]


Balam Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a black coat over a blue low-cut shirt, and a Stetson hat upon his head. His white hair has been sun bleached extensively. His eyes are likewise black. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the east his family was never financially stable. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Family. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Balam Temperance, Male Tiefling Commoner 2
Medium (5'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Acrobatics +0, Investigation +4
Senses Passive Perception 8
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4

Possessions: 260 gp.


Social Check DCs


Anthony Graeme, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing grey shirts, loose pants, and blazers most of the time, he is not a threatening figure. With a patchy brown beard and wild brown hair. His eyes are amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a great chef.

History: He was raised in a mountains tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted necromantic powers by his dying sister.

Motivation: Tabaxi compassion.

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Anthony Graeme, Male Human Cleric 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)5 (-3) 14 (+2)12 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp. Red spinel (50 gp).


Social Check DCs


Krimmon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with wide-brimmed hat. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in sickle use. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and to be a courier again

Ideals: Fighting, Logical. Bonds: Enemies, Job, Immigrant. Occupation: Beggar

Voice: Boston accent

Attributes [hide]

Krimmon Tallfellow, Male Halfling Wizard 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)11 (+0) 5 (-3)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Hematite (16 gp).


Social Check DCs


Drusilia Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She has a large yellow mantle and cape that has been intricately interwoven into her grey robe. She has a hunchback. Her white hair is kept up in a ponytail inside a top hat. Her blue eyes dart from person to person to random spaces in the air.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born to a poor family in the city she treasured whatever gifts she got. Over the years she perfected her riding and shooting skills. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: An old rival family wants her found; and she doesn't get along with people that don't share her tastes

Flaws: Ugly, Antagonistic. Bonds: Nature, Mentor, Poor. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Drusilia Hildenman, Female Half-Elf Adept 2
Medium (5'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)7 (-2) 13 (+1)13 (+1)
Skills Athletics +4, Investigation +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp. Red-brown spinel (90 gp).


Social Check DCs

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