Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Qualen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He typically wears tan cloth garments or leather armor. His whole body is exceptionally muscular. His blonde hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the south, but his parents moved at a very young age to the west. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has achieved small success as a Tanner.

Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new tanner responsibilities is difficult

Bonds: Immigrant, Attractive, Rich, Debt, Job. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Qualen Cobblelob, Male Gnome Fighter 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 7 (-2)15 (+2)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Corkitron Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is thinning but still full. He has gray eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the north to a Sailor, Corkitron learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Job, Mentor. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Corkitron Brightmoon, Male Halfling Commoner 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 12 (+1)16 (+3) 7 (-2)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 8
Languages Common, Halfling, Auran, Elven, Infernal
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Dean Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear grey pants and tee shirts. His hair is black and curly. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Animal Trainer business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Courier again.

Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Job, Religious. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Dean Ansley, Male Human Fighter 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 150 gp.


Social Check DCs


Barendd Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a grey and tan robe with the hood down. His golden hair is still thick. His eyes are blue and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Forgetful, Disease. Bonds: Rich. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Barendd Ironfist, Male Dwarf Barbarian 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. Jasper (70 gp). 1 Banded mail.


Social Check DCs

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