Cimer Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy green suit. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise white.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Armorer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 5000 cp.
Rathkran Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized green coat. His white crest is braided into rings. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to loving parents in a slum to the north. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and a deep hatred of gnolls
Flaws: Ugly, Addict. Bonds: In love, Poor. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 90 gp.
Tricking On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears baggy pastel pantaloons and a black scarf. Her fur is short and red. Her amber eyes dart from person to person to random spaces in the air.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a font of random trivia from the lore and stories she has discovered
History: She was born blind and as such lacked many opportunities for work. Tricking abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She tends to her Fisher job now, and dutifully fulfills any obligations she has.
Motivation: To settle down with her crush; and she wants to meet her childhood hero
Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Job, Has a crush. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 1400 sp. 1 Masterwork Common Melee.
Aramil Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is singed and shortened. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.
History: Aramil was born in the south. At a young age he loved to build and create. He has had some formal writing training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Persistence, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 16 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 9 (-1) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
Possessions: 370 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Silver chalice with lapis lazuli gems (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!


