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Nordak Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large grey jacket. He has a long silver beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.

Personality: Aggressive, abrasive, and angry, Nordak embodies much of what other species detest in the Dwarves. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Nordak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nordak's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and money/treasure

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Rich, Job. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Nordak Aranore, Male Dwarf Warrior 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)13 (+1) 13 (+1)6 (-2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Skog Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Military, Poor. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Skog Anderton, Male Half-Orc Sorcerer 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)7 (-2) 11 (+0)8 (-1)
Skills Intimidation +1, Stealth +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp. Sard (80 gp). 4 Alchemist’s fire.


Social Check DCs


Lerissa Instinct, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her rapier. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. Her silver eyes dart from person to person.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A few years later when the east was not economically sound they moved to her current location. She left for the west, certain she would find work there.

Motivation: She's repulsed by the PC.

Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Lerissa Instinct, Female Tiefling Commoner 1
Medium (4'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)12 (+1) 9 (-1)8 (-1)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 20 pp.


Social Check DCs


Bucklal Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of sais, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair up. He has a tattooed face.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He is the product a well kept family trust fund and as such has never really known need. Bucklal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his son.

Ideals: Fighting. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Bucklal Warmwater, Male Halfling Sorcerer 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)10 (+0) 5 (-3)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp.


Social Check DCs

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