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NPC Generator

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Advanced [show]


Five Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his black fur in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He left for the west, certain he would find work there.

Motivation: He has a crush on the local Sailor; and he is greedy

Ideals: Fighting, Professionalism. Bonds: Immigrant, Rich, Slave, Has a crush. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Five Paws, Male Tabaxi Wizard 2
Medium (6'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1 Chain shirt.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears dull red sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the east. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Addict, Secretive, Racist. Bonds: Criminal record, Immigrant. Occupation: Miller

Voice: French accent

Attributes [hide]

Kelter Warmwater, Male Halfling Warrior 2
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)8 (-1) 11 (+0)13 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Amnon Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a green cloak and cross-gartered brown stockings. He has styled his black hair well, parting it to the right. His silver eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Joker. Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Amnon Rescue, Male Tiefling Sorcerer 2
Medium (6'0") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)16 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 40 pp.


Social Check DCs


Ahlyssa Dryden, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a rose on it. Her blonde hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Ahlyssa has worked very hard to control her curse. She now spends her time doing works of charity.

Motivation: To end her boredom; and she seems to be bored by most things

Ideals: Philantrophist. Flaws: Mundane, Disease. Bonds: Poor. Occupation: Seamstress

Voice: Prounounces S like Z

Attributes [hide]

Ahlyssa Dryden, Female Human Warrior 1
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs

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