Emmeline Acton, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, typically a more casual-formal manner. Her auburn hair has been sun bleached extensively. Her gray eyes lackadaisically let the world flow into them.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done she does not care how it got done.
History: Emmeline was born in the north. At a young age she loved to build and create. Emmeline was born on a far northern island where she grew up under the tutelage of her mother, an expert Marshal. She moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and she feels the way she acts is they only way to get by in the world
Ideals: Joker, Professionalism, Persistence. Bonds: Attractive, Immigrant. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp. White pearl (110 gp). 1 Masterwork Uncommon Weapon.
Gurdis Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a brown armored body suit, with a simple green line shooting up and back down, she is not a threatening figure. She wears her blonde hair up in a very large beehive style do. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: A deeply religious woman she believes everything happens for a reason. She is a ruthless business woman, a trait she acquired from her mother.
History: Born in the south her family was never financially stable. She went to a religious school and was inspired by the priests there in charitable deeds. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Layabout
Voice: Uses sign language
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 5 (-3) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 6000 cp. A miniature golden chest with tiny emeralds lining the top (130 gp).
Radomir Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is auburn and very short. He is very pretty but has cold, dead eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.
History: He is a Succubi in disguise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality.
Ideals: Professionalism, Optimist. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 80 gp.
Naivara Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many brown ritualistic tattoos. She prefers to wear tan clothing when she does not wear armor. Her golden hair is long and unkept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Naivara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother was very strict, and drilled into her lessons on being the perfect lady. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is not mentally stable, and does not behave rationally; and she desires power and/or immortality
Ideals: Extrovert, Impeccable. Flaws: Ugly, Fearful, Insane. Bonds: Adventurer. Occupation: Fletcher
Voice: Pronounces O like U
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 2 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 5 (-3) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
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