Antinua Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing a perfectly clean shirt and pair of pants. She wears a Stetson hat to cover her moderate length auburn hair. She is very pretty but has cold, dead eyes.
Personality: Confrontational and typically high on some drug or another. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 12th year, her parents were killed by a giants raid, leaving Antinua alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 4 years.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants revenge against giants
Flaws: Addict. Bonds: Attractive, Enemies, Immigrant, Job, Criminal record. Occupation: Crown-heir
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 500 sp.
Watson Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His brown hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his top white hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Watson was born with his father's beautiful face. He was an apprentice working in his father's forge. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he is unsatisfied with his job
Ideals: Athletic. Bonds: Attractive, Job, Has a crush, Adventurer. Occupation: Bookbinder
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Raer Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears tan cloth garments or leather armor. His hair is chestnut and curly. His eyes are gray and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic, Joker. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. 1 Breastplate. 1 Masterwork studded leather. 1 Banded mail.
Wella Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red tunic with brown highlights, and long blue pants that bunch up around her shoes. She carries with her a set of sickles, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She is bald on top and has large golden tufts of hair around her ears. She wears round tiny glasses practically rammed into her face.
Personality: She is almost excessively polite to everyone, even when angry. She is lazy and tries to find solutions quickly.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wella took refuge in the ruined castle and found the beat up sickle and armor she uses now. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To find somewhere to settle down.
Ideals: Fighting. Flaws: Ugly, Shy, Lazy, Mundane. Bonds: Nature. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
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