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Thorin Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his chestnut hair up in a very large beehive style do. His eyes, though not visible through his cowl, are blue.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Thorin Eversharp, Male Dwarf Paladin 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 10 (+0)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1000 cp.


Social Check DCs


Krimmon Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear flannel. His silver hair is thinning but still full. His blue eyes peer out from beneath his Stetson red hat.

Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Krimmon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Krimmon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is terrified, and will act out of fear

Flaws: Ugly, Fearful. Bonds: Slave, Criminal record. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Krimmon Quickstep, Male Halfling Monk 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)15 (+2) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee -3 / 1d4-5, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Kipper Reese, Male Gnome [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized jet on his left hand. His white hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Kipper and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kipper discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kipper fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Disease, Insane. Bonds: Rich, Adventurer. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Kipper Reese, Male Gnome Wizard 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 14 (+2)14 (+2) 8 (-1)14 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 9
Languages Common, Gnome, Elven, Orc
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp. Chrysoberyl (70 gp).


Social Check DCs


Oloric Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oloric is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. Oloric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Oloric and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Ideals: Philantrophist, Justice. Flaws: Antagonistic, Depressed. Bonds: Nature. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Oloric Strongheart, Male Dwarf Warlock 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 sp.


Social Check DCs

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