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NPC Generator

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Advanced [show]


Snafû Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a hunchback. His golden hair is cut jaggedly and amateurishly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by giants. Snafû was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly. Bonds: Job, Enemies, Military, Adventurer. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Snafû Denholm, Male Half-Orc Monk 1
Medium (5'5") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)8 (-1) 13 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 gp. Azurite (5 gp).


Social Check DCs


Ur-Dag Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'7" and wears white painted combat armor at almost all times. His hair, while still mostly black, has prominent grey streaks. His eyes are hazel and beady.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Ur-Dag was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has achieved small success as a Merchant.

Motivation: Sabotage a competitor; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Ur-Dag Beitz, Male Half-Orc Rogue 1
Medium (6'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp.


Social Check DCs


Gale Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of longswords on his belt, each one with a ruby on the hilt. His beige fur is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invites people to come help in his community garden.

History: Gale was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his sister's freedom.

Motivation: Nothing but the best is good enough for him; and find a way to reverse the transformation of his sister

Ideals: Fighting, Impeccable, Philantrophist. Bonds: Attractive, Family. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Gale Mirror, Male Tabaxi Expert 1
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)9 (-1) 9 (-1)8 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nedda Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white costume with the symbols of death on her torso. She is bristling with hidden weapons, mostly hand crossbows and warhammers. Her black hair is wavy and long. Her eyes are brown and she is always smoking a pipe.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Masseuse arts, while her father instructed her in etiquette, music and courtly manner. She found a children's book about a Halfling Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk.

Flaws: Terse. Bonds: Criminal record, Has a crush, Adventurer, Rich. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Nedda Wildheart, Female Halfling Paladin 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 16
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 9 (-1)9 (-1) 6 (-2)12 (+1)
Skills Acrobatics +7, Arcana +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 pp.


Social Check DCs

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