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NPC Generator

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Advanced [show]


Jarana Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of magic around her neck, and a greataxe on her belt. She is muscular with a powerful set of arms. She wears a colorful flower in her golden hair. Her eyes are amber and catlike.

Personality: She is business-like. She takes instructions and follows them to the letter. She is obsessed with finding treasure.

History: Jarana was born with her mother's beautiful face. Her mother took her hunting and taught her how to get in the mind of other creatures. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero

Ideals: Fighting, Professionalism. Bonds: Attractive, Adventurer, Nature. Occupation: Servant

Voice: Timid voice

Attributes [hide]

Jarana Torevir, Female Dwarf Fighter 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 13 (+1)15 (+2) 10 (+0)5 (-3)
Skills Animal Handling +2, Intimidation -1
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 800 sp. 1 Buckler.


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is drawn into a tight pony tail with a card scrunchie. His eyes, though not visible through his cowl, are amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Ozyman was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ozyman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Disciplined. Flaws: Hedonist. Bonds: Attractive. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Ozyman Warmwater, Male Halfling Rogue 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)9 (-1) 9 (-1)9 (-1)
Skills Intimidation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 6000 cp. Eye agate (9 gp).


Social Check DCs


Nurkara Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is styled in orderly dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is almost excessively polite to everyone, even when angry. She is a font of random trivia from the lore and stories she has discovered

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Logical. Flaws: Insomniac, Shy. Bonds: Criminal record. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Nurkara Rumnaheim, Female Dwarf Druid 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)9 (-1) 10 (+0)8 (-1)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 140 gp.


Social Check DCs


Beleth Talent, Female Tiefling [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. She has wavy blue hair. She has a tattooed face.

Personality: She speaks before she thinks and is too direct. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born in the north, but her parents moved at a very young age to the south. Because her mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She used her abilities to trick people and travel the world for free.

Motivation: She wants revenge against dire rats; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Impulsive. Bonds: Attractive, Criminal record, Immigrant, Enemies. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Beleth Talent, Female Tiefling Adept 1
Medium (4'8") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 15 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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