Naivara Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She has a moderate pudge and is not very fit. Her blonde hair is smooth and relatively long. She is very pretty but has cold, dead eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: From birth she was tutored by a cruel and relentless mentor. Her first spouse was a Apothecary, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now travels the world, in search of power and loot.
Motivation: Nothing but the best is good enough for her; and to reunite with her absent father
Ideals: Optimist, Impeccable. Bonds: Attractive, Family, Mentor, Adventurer. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 8 (-1) | 9 (-1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
Ozyman Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is kept up in a ponytail inside a feathered hat. His hazel unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ozyman took refuge in the large cave and found the beat up flail and armor he uses now. He left for the south, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp.
Mormo Random, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears many layers of old clothing at all times. He has a hunchback. His chestnut hair is slicked back into a classic pompadour. He is baby faced.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: A powerful slaver made him what he is. A freak accident while working with his Body Guard father left him crippled. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Family, Mentor. Occupation: Cook
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 4 (-3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1000 cp. Brown-green garnet (60 gp).
Ida Ansley, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is thinning but still full. This violet eyed easterner is not easily forgotten.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Ida was born the youngest of three triplets. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She now owns her own business.
Motivation: To share knowledge with the world; and marry her brother to traveling adventurers
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Family, Debt. Occupation: Painter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!