Corkitron Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. He keeps his long white hair kept up in a rat tail. This hazel eyed northerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Corkitron and his spouse have recently divorced.
Motivation: He is content; and he's repulsed by the pc
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Architect
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp. Golden yellow topaz (300 gp).
Baradad Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears black cloth garments or leather armor. He has dyed his greying green crest a little too much giving a sharp green color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Flaws: Racist, Antagonistic. Bonds: Adventurer, Family. Occupation: Sage
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
Possessions: 120 gp. Golden pearl (110 gp).
Hadwisa Atterton, Female Human [Permalink]
Personal [hide]
Description: 4'10" and muscular, this northern woman wears a brown shirt with thin grey vertical stripes and violet pants. She has done her best to style her blonde hair to look like a famous performer. Her eyes are gray and catlike.
Personality: Stoic and calm, she prefers to meditate than take action. Flattery will make her almost putty in your hands.
History: Born to a pair of adventurers, Hadwisa grew up listening to her mother's many stories. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Hadwisa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hadwisa. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend.
Ideals: Athletic, Disciplined. Flaws: Selfish. Bonds: Adventurer, Criminal record. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 16 (+3) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Azdûsh Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Cartwright uniform. His white hair is heavily combed to the left. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is afraid of women and trembles around them
History: Azdûsh lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Marry his sister to traveling adventurers.
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 7 (-2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 2000 cp. Chrysoprase (50 gp). 1 Holy water.
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