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NPC Generator

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Advanced [show]


Abalaba Ningel, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has done her best to style her blonde hair to look like a famous performer. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is an amazing painter.

History: Abalaba was born with her mother's beautiful face. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was granted psionic powers by her dying brother.

Motivation: Revenge; and someone believes her a fraud

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Military, Enemies. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Abalaba Ningel, Female Gnome Cleric 1
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)15 (+2) 8 (-1)9 (-1)
Skills Animal Handling +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Red garnet (110 gp).


Social Check DCs


Fargrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Cartwright does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy silver beard and wild silver hair. His brown eyes have a joyful gleam in them most of the time.

Personality: Fargrim wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... A true patriot, Fargrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Fargrim was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He became a Cartwright soon after.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Bonds: Job, Attractive, Military. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fargrim Loderr, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 9 (-1)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Uzza Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a simple green robe with blue stripes complete with hood. She carries with her a set of glaives on her belt, each one with a amethyst on the hilt. Her red hair has been sun bleached extensively. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: From birth she was tutored by a cruel and relentless mentor. Through the years after Uzza was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Uzza's mother didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south.

Ideals: Fighting, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Mentor. Occupation: Roofer

Voice: Ums and uhs a lot

Attributes [hide]

Uzza Laughter, Female Tiefling Rogue 1
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)5 (-3) 10 (+0)14 (+2)
Skills Acrobatics +0, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +4

Possessions: 110 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Watson Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has moderate length golden hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He is harsh and unforgiving.

History: Born to a pair of adventurers, Watson grew up listening to his mother's many stories. After coming to the age of reason, Watson took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Watson Kettlewhistle, Male Halfling Druid 2
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)11 (+0) 7 (-2)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 190 gp.


Social Check DCs

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