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NPC Generator

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Advanced [show]


Sapply Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his auburn hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He never swears and excessively uses polite adverbs when speaking. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sapply took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Bonds: Attractive, Religious, Nature. Occupation: Bookbinder

Voice: Strong lisp

Attributes [hide]

Sapply Quillsharpener, Male Gnome Ranger 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)11 (+0) 9 (-1)8 (-1)
Skills Athletics +0, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy brown suit. His hair is short and brown. His amber eyes dart from person to person to random spaces in the air.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted necromantic powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Aldous Thorpe, Male Human Paladin 2
Medium (6'6") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)11 (+0) 12 (+1)5 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 170 gp.


Social Check DCs


Bendoo Hale, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a black costume with the symbols of strength on her torso. She has a long black ponytail with little hanging trinkets. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing herself, she comes off as nervous. She is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Through the years after Bendoo was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Bendoo's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Bendoo and her spouse have recently divorced.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Athletic. Flaws: Shy, Selfish, Antagonistic. Bonds: Religious. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Bendoo Hale, Female Half-Orc Sorcerer 1
Medium (5'1") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 12 (+1)7 (-2)
Skills Intimidation +0, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 10 pp.


Social Check DCs


Conrad Blakely, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he wears a brown vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his white hair up in a very large beehive style do. His green eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the north, but his parents moved at a very young age to the south. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Conrad Blakely, Male Human Aristocrat 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs

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