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NPC Generator

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Advanced [show]


Eridred Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has wavy silver hair. She tend to wears goggles to shield her eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born blind and as such lacked many opportunities for work. Her father had invested heavily in several trade routes and wanted her to inherit them. During her travels, Eridred and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Eridred discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Eridred fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion.

Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Eridred Steelfist, Female Dwarf Warrior 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)7 (-2) 11 (+0)7 (-2)
Skills Investigation +0, Performance +0
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 40 pp.


Social Check DCs


Anne Gentry, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'3" and wears a tight fitting grey shirt and pants. Her auburn hair is heavily combed to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Anne is combative with any and all who dare try her patience in the slightest.

History: Anne was raised in a hard working conservative environment. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now travels the world, in search of power and loot.

Motivation: Expand her business; and to be a bellfounder again

Ideals: Justice. Flaws: Insane, Shy. Bonds: Job, Adventurer. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Anne Gentry, Female Human Ranger 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 9 (-1)5 (-3)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Anselm Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a grey deerstalker hat and grey clothes. He is bristling with hidden weapons, mostly sickles and bastard swords. His long blonde hair reaches down to his waist. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. Recently he has begun working with bootleggers and crooks.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Gifted. Flaws: Selfish, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Bookbinder

Voice: Uses sign language

Attributes [hide]

Anselm Barclay, Male Human Commoner 2
Medium (5'11") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +4

Possessions: 100 gp. Alexandrite (500 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Bertram Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. With bright white hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also hits on women, regardless of circumstances.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he has a crush on the local shepherd

Flaws: Mundane. Bonds: Attractive, Has a crush, Religious, Mentor. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Bertram Silvereyes, Male Halfling Monk 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 4 (-3)6 (-2)
Skills Nature +2, Persuasion +0
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Tiger eye turquoise (11 gp).


Social Check DCs

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