Arnold Radcliffe, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is knotted and matted. His gray eyes are passionate and lively.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Bonds: Attractive, Poor, Military. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Halimath Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this man wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears his black hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.
History: Halimath hails from a village terrorized by drow. A few years later when the north was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Marry his sister to traveling adventurers; and he wants revenge against drow
Ideals: Professionalism. Flaws: Shy. Bonds: Enemies, Immigrant, Family. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1700 sp.
Mamnen Pride, Male Tiefling [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His red unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Mamnen lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Family, Immigrant. Occupation: Actor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 8
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 18 (+4) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 60 gp.
Duvamil Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she likes to wear ponchos typically of a light blue in addition to tight pants. Her chestnut hair is still thick. Her eyes, though not visible through her cowl, are hazel.
Personality: She speaks before she thinks and is too direct. Energy wise she seems alert and responsive.
History: The child of northern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Apothecary and was forced into it by her family; and she has passion for adventuring and risk
Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!