Veit Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a son. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Dyer and was forced into it by his family.
Ideals: Optimist. Bonds: Rich, Family, In love, Criminal record. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Dimble Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He has a moderate pudge and is not very fit. His golden hair, when down, is lengthy. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful brothel owner made him what he is. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.
Motivation: He has a rivalry with the Church that dominates his actions; and he is a bit of a kleptomaniac
Flaws: Ugly, Fearful. Bonds: Religious, Mentor, Criminal record. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 6 (-2) | 15 (+2) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 120 pp. 1 Masterwork Uncommon Weapon.
Caramip Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. With wild brown hair. Her eyes, though not visible through her cowl, are brown.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Caramip liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has comitted a past crime that haunts her to this day.
Flaws: Shy, Disease. Bonds: Rich, Criminal record, Nature. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Thiala Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Interpreter does. She has a very tight haircut. She has hazel eyes and a yellow hat with a green feather.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Interpreter work with an outfit from a few towns over. Interpreter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption
Ideals: Justice. Flaws: Insane. Bonds: Job, Criminal record, Rich. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 140 gp. Brown-green garnet (90 gp).
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