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NPC Generator

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Seed

Advanced [show]


Cask In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His beige fur is heavily combed to the right. He has gleaming, smiling copper eyes.

Personality: He will rave to anyone who will listen. He is a great chef.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Job, Debt. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Cask In Woods, Male Tabaxi Aristocrat 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)8 (-1) 7 (-2)12 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 120 gp.


Social Check DCs


Bertram Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. He is bald on top and has large silver tufts of hair around his ears. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments

History: He was always a brilliant, if unscrupulous mind. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Bertram Smith, Male Half-Elf Adept 2
Medium (5'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 15 (+2)13 (+1) 9 (-1)4 (-3)
Skills History +3, Persuasion -1
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


Hugh Palomarez, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born blind and as such lacked many opportunities for work. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Ugly, Secretive, Racist, Disease. Bonds: Immigrant, Debt. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Hugh Palomarez, Male Human Rogue 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)8 (-1) 6 (-2)11 (+0)
Skills Animal Handling +0, Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 150 gp.


Social Check DCs


Mardnab Timbers, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing the road beaten gear of a warrior. She has a very tight haircut. Her amber eyes dart from person to person to random spaces in the air.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: A powerful brothel owner made her what she is. She was taken as a slave by a traveling circus and forced to perform She ran away from her former home and has been making her living as a Sage for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Mentor, Slave. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Mardnab Timbers, Female Gnome Aristocrat 2
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs

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