Armara Harmony, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing a perfectly clean shirt and pair of pants. She wears a broad hat to hide her balding. Her silver eyes dart from person to person to random spaces in the air.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born several months after her father was called into army service. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After a long history of fighting, Armara and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Philantrophist, Joker. Flaws: Antagonistic, Insane. Bonds: Attractive, Military. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 6
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 3 (-4) | 14 (+2) | 14 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +5 / 1d4+3, Ranged -2 / 1d4-4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Amethyst (60 gp).
Eida Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on her belt. Her tied-back hair is red. Her green eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, she is a well trained Farmer. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Eida was born the youngest of three triplets. She helped her mother out around the business and became quite the natural. Due to her spouse's obsession with being a Spice Merchant they were divorced and she won custody of their son. She worked as a Farmer, and she later adopted a second son.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to reunite with her absent mother
Ideals: Fighting. Bonds: Poor, Job, Criminal record, Family. Occupation: Farmer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 60 pp.
Diesa Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey tunic with brown highlights, and long tan pants that bunch up around her shoes. She wears her chestnut hair down. She wears an eyepatch.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does not believe in violence as a means to an end. She is a dedicated Barkeep but believes her peers are too gung-ho.
History: Born in the east to a Barkeep, Diesa learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark
Ideals: Pacifist. Flaws: Ugly, Emotional. Bonds: Job, Criminal record, Adventurer. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp).
Roland Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'2" northern man, he is dressed in earthy colors with a violet and grey handkerchief worn on his right side. He sports a long blonde beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Further expansion of business; and to reunite with his old friends
Ideals: Justice. Bonds: Slave, Military, Job, Adventurer. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 290 gp. Red spinel (110 gp). Red-brown spinel (110 gp). Jet (110 gp). 1 Masterwork Common Ranged Weapon.
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