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NPC Generator

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Advanced [show]


Imsh Haley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tight fitting black shirt and pants. His golden hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.

History: He is a Yochlol in disguise. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Athletic, Logical. Bonds: Attractive, Guardian, Adventurer. Occupation: Servant

Voice: Laughs frequently while speaking

Attributes [hide]

Imsh Haley, Male Half-Orc Ranger 1
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)1 (-5) 9 (-1)9 (-1)
Skills Nature -3, Persuasion +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Chrysoprase (30 gp).


Social Check DCs


Einkil Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. His silver hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Immigrant. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Einkil Orcfoe, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 80 pp. Aquamarine (300 gp). Moss agate (9 gp). Red spinel (130 gp).


Social Check DCs


Thervan Horineth, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of drow once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Thervan began to lead the lost caravan. He now travels the world, in search of power and loot.

Motivation: Revenge; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane. Bonds: Adventurer, Enemies, Poor. Occupation: Stylist

Voice: Speaks with squeezed throat

Attributes [hide]

Thervan Horineth, Male Elf Cleric 1
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)13 (+1) 13 (+1)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp.


Social Check DCs


Anselm Landon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his flail. His moppish auburn hair is in a traditional bowl cut. His violet eyes peer out from beneath his Stetson grey hat.

Personality: Abrasive and pushy, he has a hard time making friends. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Anselm was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Fisher again; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Landon, Male Human Monk 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)11 (+0) 11 (+0)6 (-2)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. 1 Healer’s kit.


Social Check DCs

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