Fonkin Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. He wears his brown hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Fonkin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and someone believes him a fraud
Ideals: Fighting, Justice. Bonds: Military, Religious, Enemies. Occupation: Weaver
Voice: Indian accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 90 gp.
Fax Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. He carries with him a set of shields on his belt, each one with a amber on the hilt. His scarlet crest is kept up in a ponytail inside a broad hat. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich northern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Weaver
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Amethyst (40 gp).
Luthra Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. Her auburn hair is well kept. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: This woman loves writing and to teach people writing more than just about anything. She invites people to come help in her community garden.
History: Luthra lived on a farm with her mother, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered writing. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Armorer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 6 (-2) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
Possessions: 390 gp.
Rangrim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in earthy colors with a grey and green handkerchief worn on his right side. His silver hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Rangrim was born with his father's beautiful face. A freak accident while working with his Assassin father left him crippled. During his travels, Rangrim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rangrim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rangrim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Impeccable. Flaws: Secretive, Disease. Bonds: Attractive, Adventurer, Has a crush. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 6
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 3 (-4) | 9 (-1) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged -2 / 1d6-4, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
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