Wrenn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Bounty Hunter in town.
History: He is a Yochlol in disguise. Like his father and his sister before him, after school he went straight into learning to become a Bounty Hunter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To get a good night's sleep; and he desires power and/or immortality
Flaws: Addict, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Bounty Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 4000 cp.
Aramil Liadon, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His auburn hair is kept up in a ponytail inside a Stetson hat. His ears are large.
Personality: Aramil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.
History: Aramil hails from a village terrorized by orcs. Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by orcs. Aramil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He feels threatened by others.
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Enemies, Criminal record. Occupation: Ruler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1700 sp. 1 Masterwork Common Melee.
Bucklal Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a white shirt with thin grey vertical stripes and blue pants. With bright chestnut hair and a scraggly beard. His amber eyes dart from person to person to random spaces in the air.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of specialists.
Motivation: His religion dominates his actions.
Flaws: Sensitive, Secretive. Bonds: Attractive, Religious, Mentor. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 8 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Fonkin Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears professional attire. His hair is white and very short. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Roofer. He is a ruthless business man, a trait he acquired from his father.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 14 years.
Motivation: Expand his business; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Entrepeneur. Bonds: Attractive, Job, Religious. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
