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NPC Generator

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Advanced [show]


Barbena Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a brown armored body suit, with a simple green line shooting up and back down. Her silver hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.

Personality: Barbena speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is lazy and tries to find solutions quickly.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sculptor arts, while her mother instructed her in etiquette, music and courtly manner. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has built up a small fortune and can afford her own way.

Motivation: She wants nothing more than to rejoin the army; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Lazy. Bonds: Rich, Military. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Barbena Fireforge, Female Dwarf Warrior 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)5 (-3) 9 (-1)11 (+0)
Skills Arcana -1, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp. Brass mug with jade inlays (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Marigold Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a red coat. Her silver hair is matted, messy, and big. Her fierce blue eyes like to dwell on things.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a Navigator, her mother struggled to pay the bills. Her parents enrolled her in a Rogue school at a young age so that she could practice her druidic talents. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to protect her home

Ideals: Optimist, Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Marigold Stoutman, Female Halfling Rogue 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 5 (-3)11 (+0) 15 (+2)9 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Nazdûg Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears professional attire, and carries scimitars. He sports a flattop hair cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Nazdûg was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Nazdûg Halsey, Male Half-Orc Barbarian 1
Medium (5'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 8
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)4 (-3) 11 (+0)8 (-1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 30 gp. Brown-green garnet (140 gp). 1 Hourglass.


Social Check DCs


Olunt Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear grey tank tops with white pants. His small hat is riddled with cuts and holes. This hazel eyed southerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to loving parents in a slum to the south. In his 11th year, his parents were killed by a goblins raid, leaving Olunt alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Olunt Ironfist, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)10 (+0) 10 (+0)7 (-2)
Skills Intimidation +0, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 90 gp.


Social Check DCs

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