Matilda Hadley, Female Human [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is cut short with large spiked bangs in the front. Her brown eyes are slightly larger than normal.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Matilda lived on a farm with her mother, near the main road leading to a nearby town. Through the years after Matilda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Matilda's mother didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.
Motivation: Doesn't want to be a Doctor and was forced into it by her family.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Doctor
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp.
Bethrynna Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has a slight overbite and is overall scrawny. Her hair is short and brown. She wears large thick round spectacles.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Bethrynna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Smoking Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown fur. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft grey waves gently in the breeze. He has a hunchback. He has wavy brown fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Insomniac, Shy, Forgetful. Bonds: Rich. Occupation: Dilettante
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp.
Aerdeth Nailo, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are brown.
Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Aerdeth lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Antagonistic, Greedy. Bonds: Adventurer, Family, Nature. Occupation: Tailor
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. Coral (160 gp).
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