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NPC Generator

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Advanced [show]


Nithther Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy bronze crest. He wears a tight fitting black shirt and pants. He has a hunchback. His crest is cut close to his head. His fierce red eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Flaws: Ugly. Bonds: Job, Slave, Immigrant, Poor. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Nithther Verthisathurgiesh, Male Dragonborn Paladin 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs


Varis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Varis has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and nothing but the best is good enough for him

Ideals: Justice. Flaws: Hedonist, Disease. Bonds: Poor. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Varis Netyoive, Male Elf Monk 2
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Aramil Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Herbalist uniform. He has done his best to style his chestnut hair to look like a famous performer. His eyes are gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a ruthless business man, a trait he acquired from his father.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He has worked as a Herbalist like his father before him.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.

Ideals: Entrepeneur. Bonds: Job, Poor, Attractive, Nature. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Aramil Cithreth, Male Elf Commoner 1
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)12 (+1) 8 (-1)11 (+0)
Skills Athletics +2, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Jasmine Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A 3'2" western woman, she prefers to wear red clothing when she does not wear armor. Her hair, while still mostly red, has prominent grey streaks. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in a small forest village. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has dedicated herself to building a better trade route.

Motivation: Doesn't want to be a Assassin and was forced into it by her family; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Ugly. Bonds: Criminal record, Adventurer, Nature, Mentor, Family. Occupation: Assassin

Voice: American accent

Attributes [hide]

Jasmine Greenleaf, Female Halfling Fighter 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 12 (+1)8 (-1) 6 (-2)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 pp.


Social Check DCs

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