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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Donaar Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. He wears a small hat to hide his balding. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Logical, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Donaar Raghthroknaar, Male Dragonborn Fighter 1
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)9 (-1) 9 (-1)6 (-2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Purban Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. He has moderate length silver hair. His eyes, though not visible through his cowl, are brown.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can't help but pocket interesting objects he comes across

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record, Rich. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Purban Honeypot, Male Halfling Commoner 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 9 (-1)12 (+1) 11 (+0)6 (-2)
Skills Deception +0, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 90 gp.


Social Check DCs


Bhevek Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, brown shirt, and black tie. He has a small bristly mustache and wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Brewer mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Ideals: Gifted, Logical. Flaws: Antagonistic, Disease, Depressed. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bhevek Jamjar, Male Halfling Monk 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 gp. Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Raymond Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a grey broad hat and grey clothes, and carries spears. He wears a broad hat to hide his balding. His amber unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out north to avoid the crime he committed. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Persistence. Flaws: Disease, Antagonistic. Bonds: Criminal record, Slave. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Raymond Dryden, Male Human Bard 2
Medium (5'3") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 11 (+0)13 (+1) 8 (-1)15 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 330 gp.


Social Check DCs

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