Azaki Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man is typically in his Bellfounder uniform and is in decent physical shape. His top hat is riddled with cuts and holes. His blue eyes are slightly larger than normal.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He also has developed a complete distrust of the Navigator profession.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Navigator, but he got bored and became a Bellfounder. He has never given up on his painting dream.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 6000 cp.
Qualen Turen, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His red hair is long and unkept. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Sensitive, Fearful, Mundane. Bonds: Immigrant. Occupation: Ploughman
Voice: Scottish accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Tordek Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. He wears a colorful flower in his brown hair. His eyes are violet and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.
History: Tordek hails from a village terrorized by dire rats. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of dire rats
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Enemies. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 17 (+3) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 40 gp.
Shifting Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her lavender fur is singed and shortened. Her yellow eyes dart from person to person.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Energy wise she seems alert and responsive.
History: Born in the east to a Brewer, Shifting learned a great deal about her mother's area of expertise. A gifted student she started as a Detective, but she got bored and became a Brewer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Detective again; and meet up once more with her childhood friend
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Brewer
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


