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NPC Generator

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Advanced [show]


Abad Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He carries a battered club and tarnished scythe as well. His chestnut hair is matted, messy, and big. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents enrolled him in a Warlock school at a young age so that he could practice his psionic talents. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Abad Dodge, Male Tiefling Warlock 1
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 500 sp. Moonstone (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Juliana Westbrook, Female Human [Permalink]

Personal [hide]

Description: She wears bulky brown painted plate armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports brown long hair. Her eyes are green.

Personality: She loves telling others what to do and how they should feel about things. She is an amazing painter.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She left for the west, certain she would find work there.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Opinionated, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Juliana Westbrook, Female Human Sorcerer 2
Medium (5'3") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1500 sp.


Social Check DCs


Werydd Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'11". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and her gloved hand is found clutching a nunchaku. Her golden hair is well kept. She wears crescent spectacles with a black brim.

Personality: She dislikes all the random violence that takes place in the west. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised in a mountains tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She became a Interpreter soon after.

Motivation: Further expansion of business; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Pacifist, Joker. Bonds: Nature, Job, Debt. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Werydd Burrowfound, Female Dwarf Warrior 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 6 (-2)7 (-2)
Skills Medicine +0, Performance +0
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 150 gp.


Social Check DCs


Harriet TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a red vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her red boots flare out at the collars. She has auburn hair. Her gray eyes peer out from beneath her Stetson red hat.

Personality: Harriet wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Warlock school at a young age so that she could practice her divine talents. She was granted divine powers by her dying brother.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Disciplined, Justice, Gifted. Bonds: Religious. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Harriet TellPenny, Female Halfling Warlock 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 10 (+0)6 (-2) 12 (+1)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 pp. Malachite (7 gp).


Social Check DCs

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