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NPC Generator

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Synthrin Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her copper crest is drawn into a tight pony tail with a cross scrunchie. Her gold eyes peer out from beneath her Stetson black hat.

Personality: She speaks before she thinks and is too direct. She is lazy and tries to find solutions quickly.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Synthrin took refuge in the large cave and found the beat up nunchaku and armor she uses now. She has been saving her money to try and buy her sister's freedom.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Impulsive, Lazy. Bonds: Nature, Family. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Synthrin Turnuroth, Female Dragonborn Cleric 1
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 5 (-3)8 (-1) 11 (+0)15 (+2)
Skills Acrobatics +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 700 sp.


Social Check DCs


Uzza Muse, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a perfectly clean shirt and pair of pants. Her white hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: She speaks before she thinks and is too direct. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Uzza was born with her mother's beautiful face. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A deep hatred of goblins; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Justice. Flaws: Impulsive, Racist. Bonds: Attractive, Criminal record, Enemies. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Uzza Muse, Female Tiefling Aristocrat 3
Medium (6'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 5 (-3)6 (-2) 17 (+3)10 (+0)
Skills Religion +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Red garnet (40 gp). Tourmaline (40 gp).


Social Check DCs


Qualen Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. His hair is long and auburn with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the north, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Merchant job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Logical. Flaws: Ugly. Bonds: Immigrant, Job, Poor. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Qualen Fapplestamp, Male Gnome Aristocrat 2
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 19 (+4)11 (+0) 10 (+0)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 240 gp.


Social Check DCs


Efferil Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright violet and tan, and wears rings and necklaces with large, colorful gems. His brown hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 3 years old his parents immigrated from the west. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable, Philantrophist. Bonds: Rich, Immigrant, Nature. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Efferil Brinker, Male Half-Elf Warrior 2
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 6 (-2)10 (+0) 6 (-2)8 (-1)
Skills Insight +0, Investigation +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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