Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anselm Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His mother raised him in a mountain cabin. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Flaws: Emotional. Bonds: Attractive, Adventurer, Nature, Religious. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Anselm Kimberly, Male Human Cleric 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 16 (+3)8 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Celestial, Gnoll, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 4000 cp.


Social Check DCs


Antinua Galanodel, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She is generally well dressed albeit a few years behind the times. Her golden hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is business-like. She takes instructions and follows them to the letter. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born in the west to a Architect, Antinua learned a great deal about her mother's area of expertise. Cursed with lycanthropy at a very young age, Antinua has worked very hard to control her curse. By chance she met her sister recently and the two have been together since.

Motivation: To be a Dilettante again; and doesn't want to be a architect and was forced into it by her family

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Family, Job. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Antinua Galanodel, Female Half-Elf Paladin 1
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)11 (+0) 5 (-3)7 (-2)
Skills Acrobatics +5, Performance +0
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 3000 cp.


Social Check DCs


Dariff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple grey robe with tan stripes complete with hood, and she perpetually has her greataxe ready. Her hair is cut close to her head. She has a tattooed face.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She is a Succubi in disguise. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her brother to traveling adventurers.

Ideals: Fighting, Joker. Bonds: Job, Adventurer, Family. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Dariff Dankil, Female Dwarf Monk 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Trail Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His fur is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a sailor and was forced into it by his family

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Criminal record, Family. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Trail Buttons, Male Tabaxi Commoner 2
Medium (5'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 320 gp.


Social Check DCs

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