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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ahrim Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. He wears a colorful flower in his blue hair. He has gleaming, smiling gold eyes.

Personality: Ahrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: He has a crush on the local Gardener; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Rich, Family, Has a crush. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Ahrim Rise, Male Tiefling Monk 1
Medium (6'8") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 120 gp. An abacus with copper, silver and gold markers (170 gp).


Social Check DCs


Shax Charity, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a lot of dark rich colors, with gold accents. Her hair is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is overprotective of those who hire her services. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in the west to a Tailor, Shax learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and she is unsatisfied with her job

Flaws: Insane. Bonds: Attractive, Guardian, Adventurer, Job. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Shax Charity, Female Tiefling Commoner 1
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Perception +3, Stealth +0
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 80 gp.


Social Check DCs


Kilvar Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has shaved his head bald. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Kilvar will drive conversation. He plays an instrument quite well.

History: He got into the Merchant business at a young age. He moved from fad to fad and when he turned 15 he discovered painting. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and to be a detective again

Ideals: Extrovert, Artistic. Flaws: Addict. Bonds: Job, Family. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Kilvar Eversharp, Male Dwarf Barbarian 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)12 (+1) 14 (+2)4 (-3)
Skills Deception -1
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp. Rhodochrosite (4 gp). 1 Masterwork Musical instrument.


Social Check DCs


Gomory Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large brown mantle and cape that has been intricately interwoven into his green robe. He has done his best to style his brown hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast forest. He helped his father out around the business and became quite the natural. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Shy, Impulsive. Bonds: Nature, Job. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Gomory Staurheim, Male Human Warrior 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)7 (-2) 9 (-1)8 (-1)
Skills Investigation +0, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 130 gp.


Social Check DCs

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