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NPC Generator

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Advanced [show]


Zedaar Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who sports black clothing, slightly heavier than average wear, he is not a threatening figure. He wears his brass crest down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Zedaar lived on a farm with his mother, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Zedaar has worked very hard to control his curse. He then took over the family business and is one of the better Body Guard for hire.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Disease. Bonds: Attractive, Job, Religious, Family. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Zedaar Jharthraxyn, Male Dragonborn Barbarian 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp.


Social Check DCs


Gorbundus Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. He has dyed his greying red crest a little too much giving a sharp red color. His gold eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Joker, Persistence. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Gorbundus Ebynichtomonis, Male Dragonborn Sorcerer 2
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)8 (-1) 9 (-1)16 (+3)
Skills Nature +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Darkwood Buckler.


Social Check DCs


Morg Rayden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black armored body suit, with a simple green line shooting up and back down. His white hair is knotted and matted. His eyes are blue and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Optimist. Flaws: Disease. Bonds: Criminal record, Family. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

Morg Rayden, Male Half-Orc Warlock 1
Medium (6'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)7 (-2) 10 (+0)7 (-2)
Skills Intimidation +0, Religion +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp.


Social Check DCs


Neega Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 5'9" and is generally shirtless and showing off her tattooed chest. Her left leg appears badly burned and disfigured. She has styled her red hair well, parting it to the left. Her gray eyes peer out from beneath her wide-brimmed white hat.

Personality: Neega is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Neega is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born the only child of a wealthy merchant. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Dwarven compassion; and marry her sister to traveling adventurers

Ideals: Extrovert, Entrepeneur. Flaws: Secretive, Racist. Bonds: Family. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

Neega Yardley, Female Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)3 (-4) 10 (+0)9 (-1)
Skills Acrobatics +0, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 700 sp.


Social Check DCs

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