Aldous Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of his god around his neck, and a club on his belt. He has a white handlebar mustache and slicked back white hair. His eyes are gray and beady.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is harsh and unforgiving.
History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Aldous's homeland. Aldous decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Terse, Antagonistic. Bonds: Immigrant. Occupation: Tanner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 100 sp. A roughly beaten golden orb (140 gp).
Flame Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears brown trousers with pastel and black striped suspenders. He wears various colorful collared shirts. He has dyed his greying black fur a little too much giving a sharp black color. His amber eyes lackadaisically let the world flow into them.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.
History: The child of southern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Flame managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He's looking for his big break; and a rival would like him out of the picture
Ideals: Athletic. Bonds: Criminal record, Adventurer, Immigrant, Rich. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 5 (-3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 gp.
Delre Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and she perpetually has her axe ready. With bright brown hair. Her fierce gray eyes like to dwell on things.
Personality: A skeptical and narcissistic woman, Delre's first love is herself. Her second love is also herself. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a necromancer, Delre was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 14th year, her parents were killed by a giants raid, leaving Delre alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Nothing but the best is good enough for her.
Ideals: Fighting, Impeccable. Bonds: Attractive, Adventurer, Mentor, Enemies. Occupation: Mayor
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp.
Jane Emsworth, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. Her hair is always cut to a buzz. She wears large thick round spectacles.
Personality: She will rave to anyone who will listen. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was always a brilliant, if unscrupulous mind. Jane liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now mingles about in high society.
Motivation: She is greedy; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Logical. Flaws: Insane, Impulsive. Bonds: Rich, Nature. Occupation: Glassblower
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
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