Irann Teinithra, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears rags and sports a simple walking cane. With wild black hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is skeptical of what others tell her and is slow to trust.
History: She was born in the west. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.
Motivation: Wants her loneliness to end; and she wants nothing more than to rejoin the army
Flaws: Addict, Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 pp. White pearl (100 gp).
Jarsali Liadon, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears suspenders and tan workpants. Her shirt is red, and she wears a heavy tan leather apron most of the time. Her long auburn hair is drawn into a two foot long braid. Her ears are large.
Personality: She likes to make people angry or surprised. She is an amazing painter.
History: She got into the Painter business at a young age. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jarsali took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She struck the Painter job and began her own company from there.
Motivation: She is unsatisfied with her job; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Painter
Voice: Old thin voice
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Drenna Livingstone, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she very much looks the part of a Adventurer. Her hair is silver and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a hateful person. She taunts others and blames them for her problems. Drenna enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Spice Merchant, but she was a colossal failure. She has worked as a Adventurer like her mother before her.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Flaws: Antagonistic, Hedonist, Mundane. Bonds: Job, Attractive. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 380 gp. Obsidian (11 gp). Chrysoberyl (160 gp).
Tomph Eastaughffe, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman is renowned for her bright white dresses and hats. Her clothes are grease stained in places. Her hair is white, silky, and of moderate length. She has a dull look in her gray eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also has developed a complete distrust of the Shepherd profession.
History: She was born to a criminal king-pin and mafia family She was an apprentice working in her mother's forge. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture
Ideals: Optimist. Bonds: Poor, Immigrant, Attractive, Job, Criminal record. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 pp. 1 Darkwood Buckler.
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