Seraphina Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft pastel waves gently in the breeze. She carries with her a set of swords, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She wears her silver hair down. Her face is scarred and worn.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She comes from a rich northern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seraphina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it
Ideals: Fighting, Joker, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +2
Possessions: 300 gp.
John Ryley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. His red hair is drawn into a tight pony tail with a card scrunchie. His green eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: John was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Doctor and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 4 (-3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Climber’s kit.
Ovina Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is typically in her Roofer uniform. She has moderate length brown hair. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a very good compulsive liar and kleptomaniac.
History: Born to a pair of adventurers, Ovina grew up listening to her mother's many stories. Ovina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new roofer responsibilities is difficult
Ideals: Athletic. Bonds: Job, Attractive, Criminal record, Adventurer. Occupation: Roofer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 150 gp. Amethyst (70 gp). 1 Masterwork Common Melee.
Delebean Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His moppish brown hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Criminal record, Mentor, Adventurer. Occupation: Navigator
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 130 gp. Tourmaline (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
