Gaaki Langston, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman typically wears black cloth garments or leather armor. She has dyed her greying brown hair a little too much giving a sharp brown color. Her face is covered beneath a completely black helmet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Energy wise she seems alert and responsive.
History: Sold as a small child to a necromancer, Gaaki was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 4 years later her spouse died after the birth of her son. Heartbroken, Gaaki never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and to share knowledge with the world
Ideals: Gifted, Professionalism. Bonds: Mentor, In love. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 290 gp.
Flask Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'7" and wears very tight pants and wife beaters, though occasionally she sports a pastel coat. Her right hand appears badly burned and disfigured. Her top hat is riddled with cuts and holes. Her eyes are hazel and she is always smoking a pipe.
Personality: She is very quiet and rarely speaks above a whisper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She comes from a rich northern family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and she has money and likes to spend it
Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
Donaar Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He has moderate length brass crest. His face is covered beneath a completely black helmet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with a lost civilization.
History: Born to a Jeweler, his father struggled to pay the bills. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His spouse's relatives view him with great suspicion; and he has passion for adventuring and risk
Ideals: Impeccable. Bonds: Adventurer, Poor, Family. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 400 sp. Silver comb with moonstones (200 gp). 1 Masterwork Common Melee.
Adrex Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a top hat to cover his moderate length rusty crest. His red eyes dart from person to person.
Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.
History: Adrex was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Flaws: Insane, Antagonistic. Bonds: Poor, Adventurer. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. Sard (60 gp).
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