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NPC Generator

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Advanced [show]


Hugh Wallace, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Slave, Attractive, Religious. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Hugh Wallace, Male Human Monk 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)16 (+3) 16 (+3)15 (+2)
Skills Athletics +0, History +5
Senses Passive Perception 13
Languages Common, Aquan, Ignan, Draconic
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +5

Possessions: 500 sp.


Social Check DCs


Randal Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is bristling with hidden weapons, mostly tridents and kukris. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes peer out from beneath his deerstalker grey hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He has decided he is irredeemable; and he has passion for adventuring and risk

Ideals: Joker, Persistence. Bonds: Criminal record, Poor, Adventurer. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Randal Rodney, Male Human Rogue 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 3 (-4)10 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Balimaar Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'8" northern man, he wears a yellow armored body suit, with a simple violet line shooting up and back down. He has a very tight haircut. His eyes are gray.

Personality: While he acts the brute, he is far gentler than he would appear. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Logical. Flaws: PTSD. Bonds: Military. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Balimaar Dalanthan, Male Half-Elf Aristocrat 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 4 (-3)6 (-2) 10 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Astar Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His hair, while still mostly silver, has prominent grey streaks. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Astar was born in the south. At a young age he loved to build and create. When Astar reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Astar Tolerance, Male Tiefling Paladin 1
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 150 gp.


Social Check DCs

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