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NPC Generator

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Advanced [show]


River Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. Her fur is beige and very short. Her amber eyes peer out from beneath her wide-brimmed pastel hat.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She always tries to repair and not replace. It was this mentality that drove her into the Body Guard business.

History: Her father raised her in a mountain cabin. A freak accident while working with her Blacksmith mother left her crippled. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Someone believes her a fraud; and she's looking for her big break

Ideals: Persistence. Flaws: Disease. Bonds: Nature, Adventurer, Enemies. Occupation: Body Guard

Voice: American accent

Attributes [hide]

River Shoe, Female Tabaxi Bard 1
Medium (5'8") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Luthra Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she prefers to wear flannel. Her hair is always cut to a buzz. Her fierce brown eyes like to dwell on things.

Personality: She is extraordinarily eccentric. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She got into the Bellfounder business at a young age. She worked as a nervous Bellfounder and found it very stressful. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Nothing but the best is good enough for her; and to find somewhere to settle down

Ideals: Impeccable. Flaws: Insane, Fearful, Mundane. Bonds: Job. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Luthra Boondiggles, Female Gnome Adept 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 14 (+2)7 (-2) 10 (+0)13 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 pp.


Social Check DCs


Azzakh Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with green colored cloaks and clothing. His black crest is lengthy. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has decided he is irredeemable; and he seems to be bored by most things

Ideals: Gifted, Persistence. Flaws: Mundane. Bonds: Slave, Criminal record. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Azzakh Umbyrphrael, Male Dragonborn Warrior 2
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)9 (-1) 7 (-2)14 (+2)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Merihim Flair, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long brown hair kept up in a rat tail. His gold eyes peer out from beneath his wide-brimmed green hat.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Merihim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Merihim. Being a Brewer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Justice, Fighting. Flaws: Racist. Bonds: Poor, Criminal record. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Merihim Flair, Male Tiefling Bard 1
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 6 (-2)15 (+2)
Skills Animal Handling +0, Arcana +4
Senses Passive Perception 8
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 20 gp. Alexandrite (200 gp).


Social Check DCs

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