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NPC Generator

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Advanced [show]


Kelter High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His chestnut hair is greasy and uncared for. His fierce blue eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Kelter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Kelter hails from a village terrorized by dire rats. His father was a soldier and died while he was still young. Kelter was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kelter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Ugly, Addict, Depressed. Bonds: Military, Enemies. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Kelter High-hill, Male Halfling Wizard 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)6 (-2) 10 (+0)10 (+0)
Skills History +0, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp. Tourmaline (150 gp).


Social Check DCs


Rurik Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His auburn hair is smooth and relatively long. His eyes are amber and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His mother raised him in a mountain cabin. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Fortune-teller job and began his own company from there.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Attractive, Job, Nature, In love. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Rurik Burrowfound, Male Dwarf Adept 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)4 (-3) 13 (+1)8 (-1)
Skills Acrobatics +4, History -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp. Chrysoprase (20 gp).


Social Check DCs


Werydd Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her shield. She carries a battered sai and tarnished shield as well. Her tied-back hair is silver. Her skin is flawless and her green eyes scan people very quickly.

Personality: Stoic and calm, she prefers to meditate than take action. She does not trust anyone and sleeps with one eye open.

History: Werydd was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Werydd fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Disciplined. Flaws: Insomniac. Bonds: Attractive. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Werydd Ironfist, Female Dwarf Expert 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 3 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)12 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Drenna Hadlee, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears an entirely white suit with pastel socks and a vest with buckled shoes, and is pretty ugly. Her long auburn hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Drenna hails from a village terrorized by goblins. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Drenna began to lead the lost caravan. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Drenna Hadlee, Female Half-Orc Ranger 1
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)10 (+0) 14 (+2)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 6000 cp. Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs

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